Right. I’ll try to be as concise as I can be while not knowing much about my topic! (Please assume everything is Blender related)
I may well soon be, in the very privileged situation, of being able to buy a new setup.
Now, I’ve watched my task manager with interest while testing loads and loads of different rendering options. -At the moment, for all the difference it makes, I’m not going to use cycles, it’s horrifically slow and well beyond my brain power to work out.- Blender Render with loads of lighting and lots of pollys jumps up and down the CPU usage, but typically only uses 20%-50% of my processing power (4 cores + virtual) and no more than 3 out of the 16 Gb I have installed. I have to say at this point there are no textures involved which I know will make a big difference to time performance.
But, what I’m really confused with is the usage of the GPU. With Cycles my CPU is hammered to 100% while rendering an image and it takes 3 times as long to render a simple scene. (I mean very simple) Isn’t the idea of utilizing a GPU meant to speed things up? And I get getter results with B.R.
I remind you of my second paragraph, I don’t know how this stuff works!
Now for the bit that matters…
I have to work and render on the same machine, I can’t afford a farm. Should I look for a multi processor machine, or go the SLI route with a half decent setup? This wont be a games machine, it will only run graphics stuff.
(I currently have an i7 37xx full 64bit, nV GTX 670, 16Gb, SSD OS, 1 Tb data drive) Oh, and a mouse!
Any advice would be very much appreciated. Experience, what you use any why, what you wish you’d bought, etc. I look at some of the work on here and my mind boggles, there is no way my system could handle anything close.