Crack Walls made in Blender 2.8 (EEVEE)

Crack walls made in blender 2.8, with the help of noise texture, bump map, color ramp, mapping node, texture coordinate and diffuse BSDF.
You can make it better!

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Thanks for this.
I am now finding my way through the eevee shader

thanks nice tip, tried it… trick is color ramp positions od arrows to flip inside and works nice. good basic helping start…thanks