Craig's 3d Sketchbook

new dyntopo sculpt in process

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And another dyntopo, this time trying my hand at hard surface modeling

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Update on the retopo process, following the videos from here

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further along still - my plans for this are to flesh it out and do a painting time lapse dressing it up as a new unit, and then as a battle damaged castoff

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Great work on those hard surfaces! :slight_smile:

Thanks, following the tutorials as well as talking to Jerry on facebook too

I have seen this tutorial few days ago, which is very, very impressive ( learned quite alot ) . I like your robot/armor version alot, though im not sure about the shoulders, if there is a human insde, i probably would bring the arms a little closer to the body. But anyway very good work Criag. Cant wait to see it terxtured and with material :slight_smile:

Yes, this is a bot only, no human inside, but Jerry still is pushing me to adapt the forms with lattice for more interest - I just want to finish so I can paint :smiley:

Here is a quick dyntopo sketch, getting used to the brushes more

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Do you use a tablet?
I am trying to figure out if my hobby level interest in blender would warrant getting a graphics tablet.

Yes, a tablet is very crucial in getting the most out of pressure sensitive options like sculpting and texture painting, as well as it lends to reducing stress as a mouse replacement too. I have a simple bamboo tablet myself, nothing fancy, but it gets the job done.

Could I have a model name or a link?
Also those are some very nice robots/mech suits.
I tried the tutorial myself and found it way to hard hence my questions about sculpting.

Nice hard surface practice, Craig!

Impressive hard surface work Craig.
I also had a look on masterxeon’s work and tutorial.
The best way to go IMO.

bamboo cth 470 , I don’t know if they still sell them since they have since upgraded their naming convention and changed form bamboo to intuos

JoolsMcFly, Michalis, thank you! I am having fun with this method, and it gives me a lot of opportunity to ‘see’ where the topology belongs with the subd modifier, much better than when I was just following a drawing alone.

an update on the bot - I started texture painting, and I had to settle for a goofy warehouse photo upside-down to make a blurry space ship dock for a test render with internal to see what it looks like - but I can already tell I need to wait for the cycles port to get the most out of the textures I am making.

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Great sci fi renders. I like the veggies too.

Thanks!! I have a thing for science fiction - it allows me to dream

Very nice Craig… !
Though a fan of scifi movies and books, never had a talent to create such stuff.
No fantasy, it seems so.
Maybe because my generation is the original trek series stuff. LOL
Kidding.