Crane animation full

Crane Rig

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Spec :
Intel i3 6006u
Intel HD 520
8GB RAM

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Thank you. wish you wonderful day too.

I like the animation and its level of detail, but I’d like to offer a suggestion about the camera work.

Right now, it looks like you have a single “flying steady-cam” which is trying to shoot the entire action continuously. And there are several extremely-jerky transition points where the camera tries to move in real-time to another position.

What I would suggest doing instead is to place several cameras on the set. They might be “fixed,” or they might pan and move – as a real camera might do on a real movie set. You might simulate “booms” and “dollys” and “cranes” in the moves of each camera. Now, “shoot the action” from each camera.

Next, take all of this footage to a video editor. Could be Blender’s built-in one, or any one of several good open-source tools, or a commercial product. Cut the final presentation together from this material. You don’t have to show every second of the crane’s total movement, and you can even compose multiple action sequences using the same crane.

This is the approach that would necessarily be used if you were filming an actual crane, and I think that your presentation will be much more effective if you mimic it. Your final film does not consist of “a single render,” but many.

Use the “scenes” and “linked assets” features to your advantage so that you are not actually “duplicating” anything as you prepare the different shots.

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Thank you for the suggestion, but this animation is an old project of mine and it made to use in unity so the camera itself is just to share it here so i dont really take time to make it look good. I just wanna show the rig animation and the simulation :blush:

Fair enough! :slight_smile: The crane modeling, movement, and so forth is very nicely done.

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