Updated to the latest NVIDIA driver for my system (R331.65) and now blender is crashing periodically. Generally when it tries to render something, but not always. I’ve had it happen when I change an Image Texture Node. When hitting F12 to render, and when trying to select the render option for a 3D view.
I have tried lowering all of the cycles settings, raising them, etc. Also tried switching between CPU and GPU rendering, also disabling the GPU support in user prefs.
Is there a way to spit debug output or anything from blender to hunt down where the issue is?
Also it will occasionally run just fine for a few min and then crash.
GeForce GTX 660M
Intel Core i7-3610QM CPU @ 2.3GHz
8.00 GB RAM
Windows 7 Home Premium
This ended up due to one of my normal map textures, it was large (~20MB) and in bmp format. I resaved it as png and haven’t had any issues.
Awaiting blender’s transition to git, at which point I may get ambitious and build my own debug copy to hunt down why it crashed on the bitmap. And if anyone tries to tell me “that’s just what happens when you use large textures” I will punch them in the face. There are right and WRONG ways to do memory management and error handling. Allowing your software to crash as a result of a large file or corrupt input is not acceptable for the level of application that Blender has become.