Crash when making linked object data local

Anyone else getting this? making the object local works fine but making object data local crashes blender. I’ve only tested it on a mesh object.

using blender 2.63.6 revision 46976 and windows 7 64bit

looking for a comfirmation in other blender versions.

i too have this issue. just appeared out of nowhere. was working before now my work has come to a stand still because of it. append works but that is not what i want. occurs in 2.63.0 r4641:46487M 64bit and 32bit. however older versions, 2.61 x32 works just fine. not sure whats happening.
i know it doesn’t help ever but this is what windows reports:

Problem signature:
Problem Event Name: APPCRASH
Application Name: blender.exe
Application Version:
Application Timestamp: 4fab91f1
Fault Module Name: blender.exe
Fault Module Version:
Fault Module Timestamp: 4fab91f1
Exception Code: c0000005
Exception Offset: 000000000049742c
OS Version: 6.1.7601.
Locale ID: 4105
Additional Information 1: 8b25
Additional Information 2: 8b25538d5643d57fcd1171aa06fe7df9
Additional Information 3: 1391
Additional Information 4: 1391f552ea6cc8f5342451702870544f

I am having the same problem, does anyone have an idea why this is happening? Is there a work around?

Okay. For you three up there it is maybe no more interesting, but I found the solution of the problem. I did a lot of meshes just for testing that bug, linked all of them to a second file and tryed to make them local. What I found out is the following: Every Mesh, havng a UV-Map wasnt able to be made local. After delating the uv map, everything was fine. So it looks like blenderusers are damned to delate UV Maps, if you want meshes beeing local in another files, until that is fixed.

Wait is this still a bug in latest versions?

I´m using the 2.64 release and I still had this problem.

this is no longer an issue. I’m currently using version 2.67.1 and making linked objects with uvmaps seems to be working perfectly as it should.

probably should have tested that sooner.