I am wondering how should I go about procedural modeling something like these:
Mostly interested in the kind of radial cracking/chipping. Sculpting is a no-go, I need something like Fracture + displacement for rather random results.
Thanks for the tips beforehand.
did u try the planet OSL ?
No, but I’d rather not get into coding at this time
in any case it is a very weird shape !
don’t remember anything like that !
and it is 3 D shape
so you want it 3D or only 3D fake?
not certain it can be easily done with proc texture!
but someone might have seen something alike
Well, as long as there is a depth to it and I can bake normal/displacement map off it, it doesn’t matter whether it’s modeled or created with displacement modified using some crazy procedural textures
The gist of this crack is a radial shape of a spider web, with hole in the center. It’s just shouldn’t be ordered and aligned. It needs to be jagged, misplaced and random.
It can be certainly sculpted, but I am not sure that approach if efficient and will achieve that natural randomness.
I do have a crack brush for sculpting somewhere
but does not look exactly squarish
function of a map done in gimp
may be you could use Gimp and see if they don’t have some square cracks!
and use it as a brush for sculpting!