Forgive me if this has been answered already somewhere. I just seen the excellent video tutorial from Andrew on how to make proper textures, which was really nice.
Right now it seems we still have to use some workarounds (external programs/node setup) to make all the diffrent texture maps work. So i am wondering wether you folks are considering it or already have it somewhere on a roadmap, if something like the functionality from Crazy Bump eventually is gonna make it into Blender in such a way, that you just have to press a button and then it will automaticly setup all the texture maps (normal/specular/glow/what have you not in this verse) with nodes for you inside Blender; including the ability to adjust the texture individually, if you click on an edit button, that is on the node. :eyebrowlift: