I just pulled my hair so hard I’m bald now…
I had quite a difficult time modeling a “swan neck” articulated lamp. I used an array, and a curcve modifier.
And for some reason, the “arrayed” object kept jumping up 1 unit when the curve modifier was turned on.
I went back to the mpty scene and tried to figure out what was going on.
I came up with that file:Curve modifier.blend (359 KB)
Basically you’ve got:
a cone (Entered Edit mode and scaled 10 times for clarity. so SCALE is still 1:1:1)
a BezierCurve, the default one.
A curve modifier on the cone, pointing to the bezier.
As simple as that !
Now, if you toggle the buttons as the bottom, things are fine for X, Y, -X, -Y, -Z.
By fine, i mean that the cone moves to the start of the curve and is aligned as it should.
Now why does Z behave differently ???
OK, orientation is correct, but it is placed 1 unit(meter) away from the start of the curve !
Try playing with the curve, moving the handle, etc…
I use Win7 64, blender 2.60.0
I’d appriciate ANY type of reaction: confirmation, explanation, mocquery, etc…