This ice cream model was created by one of my students in the Blender Product Modeling course. The project focused on learning key skills in Blender, from basic modeling to advanced shading and texturing techniques.
Can You share some workflow steps? For example, how did you model the ice surface? Do you sculpt it based on photos, using photogrammetry or displacement maps?
Thanks, first I block out the basic and then sculpt the details in Zbrush to get the Displacement map, and the details. I combine sculpt in Blender and Zbrush. Then setup the render with Cycle