Hi all, I need some help with the deformation of my model. I generated a rig using the rigify tool and noticed a crease in the shoulders. The topology of the shoulder might not be on point, especially because the sweater is part of the base model (not a separate model/layer). Is there any way to fix this?
I’ve tried changing the weights DEF-shoulder.L and DEF.upper_arm.L, but this only makes things worse. Should I add a bone to keep de mesh in place, or maybe add another weight?
Here’s what the shoulder looks like: