Hello everyone! I posted a question earlier this year, and I’m still trying to find a solution. Any ideas?
You can…
-
stretch the whole mouth around the face using shapekeys or a rig
-
Swap between two different heads
-
Mirror the head
Hmmm… Could you explain number one?
Model the face with the mouth in the middle, then create a shapekey called MouthL and stretch the mouth the the lewft side of the face in that keyframe. Then do the same for MouthR.