I know its the kind of question that being asked a lot. and its seems the majority is in favor. of using edge loops when subsurfing a mesh.
because: -crease creates unrealistic edges. -edge loops are allowing more control on the shape of the edge. -crease can create shading issues when object being deformed. -creases can not be exported
so here is my question: I’m learning how to do Hard surface modeling. my model are not suppose to be deformed ( tough they are intended to be exploded later
up until today my favorite workflow in those situations. is to -add sub surf modifier, -use the crease to keep the sharp edges were i want to. -add bevel modifier below the subsurf modifier in order to bevel those edges.
can i expect any issues of shading with this method? and if so what kind of issues should i expect?