So the most interesting thing is that the blender itself understands that it seems that the monkey should not be covered up if I display just a plane of blur, then there monkey is just a cutout in place, but the edges in place of the monkey are blurred and probably these very edges touch monkey… I want to check something and do the same thing, but with the AOV Color setting instead of Value, but I’m having difficulties connecting, can you tell me what I’m doing wrong?
DECIDED Create a "blur" material that permit to blur what is behind the object? (Eevee) - #5 by Lumpengnom
For those who will use this thing and who have the same problem with blurring the boundaries of objects closer to the camera and overlapping the blurring behind, here is the solution:
For an object that DOES NOT NEED a blur, create the same AOV shader as for the blur plane (in this case monkey) and connect as in the screenshot
I signed the controls for the distance and softness of the border of the object excluded from the blur (monkey)
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