Hi,
Newbiequestion. Apologies if it already has been answered.
I am trying to create a model that can be 3D printed. It’s not going so well.
I have created the shape I want from a curve and converted it to a mesh.
Used an array modifier to get 5 identical shapes.
I then try to use simple deform and bend. This can of course be the wrong approach.
But is it possible to stop the shapes from getting wider as they bend?
How about creating a cylinder with 5, 10, 15 or 20 sections (or any amount of sections multiple of 5) and shaping it by moving edges towards normals? Then “carve” the inner part out and you have cookie cutter.
The right approach for you would be to use an object offset on your array modifier and use an empty as the offset object. Use rotation on the empty to give rotation to your leaves.