I would like to get the unwrap of the cube like this. This is just an example. I need to get the UV layout of any mesh only with the borders. I need to avoid the inner mesh lines. Some of the mesh that i am currently working is curved, so merging of faces, doesn’t work. Kindly please suggest a method to get the above result.
Can’t say that I get what you’re trying to do…
But the whole point of UV mapping is to create texture coordinates for the entire mesh. Therefore every mesh polygon has a corresponding UV face.
If you want to get rid of the “interior” lines, I can only see exporting the UV layout to a graphics software of your choice and deleting those lines manually. Regardless, I still fail to see what that would be useful for.
I am designing a 3D model for my friend, who replicates it into real world models. So if i am able to generate UV Layout, with only outer border, he can create real world models, much easier and i would like to avoid the use of an external software.
Pinning, keeps the UV layout from changing position, is what i know. So could you please explain, how i would remove internal lines of any mesh, in UV layout.
This is vey interesting, and i am getting closer to what i need. But, my friend is cutting the unwrapped image of model using a laser machine, for which he requires only the outer border of the unwrapped pieces. So could you please let me know how to get unwrap to display only the border.