Hai,
Is there a way to get this behaviour in blender ?
You select a single vertex and by using an operator it drags a face out of that vertex.
This was (in how far I remember) a feature in topogun.
Is there something similar in blender?
Images below explains a bit better what I mean.
Thanks !
Svennovich
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Start
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Start operator
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Drag a face out of that vertex