Create a moving camera in an animation?

I’ve been wondering how to do this for quite a while…

Im making a Fluid simulation at the moment that really cannot be shot from only one angle, so if anyone could tell me how to do with, it would be greatly appreciated.

You can directly keyframe a Camera’s transforms (Translation & Rotation) just like any other object. Or you can make it a child of another object and keyframe the parent. Or you can link it to a Path and have it follow that over a certain number of frames. Probably a handful of other methods as well.

This would probably be best for what i am doing… but, being the blender newbie I am, I have no idea how to create a path, or how to make the camera follow it.

http://wiki.blender.org/index.php/Manual/Animation/Following_a_Path

not to be rude, but RTFM is a good way to learn a lot, and you don’t have to wait for answers.