I have a cyliner. Now I want a cross on the rount top of it. My first intention was to delete the face and create four edges. Two from left to right and two from top to the bottum. But how should I close the rest of the face…
Next idea, create a cross and use the Boolean Modifier. It workes.
But for my understanding, is there a easy way to create straight edges in a round object? I mean not taper to the middle, rather from left to right, like a grid.
Here’s a quick way how you can do it in blender. Depending on the look you are after you may have to straighten the filled result, what you can eg do with the edge flow addon.
Oh yes, I love this approach, I do it all the time when modelling low poly stuff, just getting the main thing right, then filling holes later.
I always thought it is an “unprofessional” approach audience exclaims appalled but I am happy I’m not the only one. It feels easier, and won’t take that much time