Create an emission/glossy object

Hey.

is it possible to make an object a lightsource (emission) and be glossy at the same time, thanks for answer.

Of course it’s possible. In Cycles, you plug a glossy shader and an emission shader into a mix shader. You just need to select a way to let the gloss appear above the light: Fresnel, facing, texture threshold, and what-not. If you just plug glossy and emission with a value as factor, the light will just kill the gloss.

Thanks for the help :smiley: