The next issue, I would like to focus on is to create a wood texture that is not too high res, is public domain and can therefore be used freely. I was thinking of creating the final result with Gimp with different layers, which can be turned on/off to create different images. There are some issues I would like to have in the texture:
- Changeable wood color
- Creases and cracks
- Plank ending
- Seamless version
- Normal map
- Bump map
Certainly there are millions of ways to achieve that. I would like to have your input before I get to work:
- Are there other important features that you would like to have in such a texture image?
- How would you go about making such a texture?
I’m espessially interessted in hearing your approach on “completely do it with Gimp” vs. “modeling in Blender, render and fine tune in Gimp”, and in the second case what are the important points (render passes, which are needed, …). Mind you never done anything with render passes or baking something (other than in my oven).