I am trying to transfer over to Blender fully from Maya but there are a few things I use regularly that I can’t figure out in blender.
I’m trying to find a blender tool for the create polygon tool. Does anyone know if this exists within Blender?
Thanks
EDIT: The create polygon tool has been solved.
There is one last thing I need to figure out to be completely converted to blender.
Maya has an Average Vertices tool. This smooths out the placement of any verts you have selected when using the tool.
As i had no idea what it was, i looked up that Maya tool and there’s nothing working exactly like this tool in Blender.
Instead in Blender, while in Edit Mode, if nothing is selected you can create a vertice by CTRL+left click in the 3D View (while in Edit Mode).
Then if you have that vertice selected, each further CTRL+left click will create a new vertice with an edge being created between it and the previous vertice.
Once you want to create a face from all the vertices you put down this way, select all those vertices and press F to create a face (triangle if 3 vertices are selected, quad if 4 are selected and ngon if more than 4 vertices are selected)
And it works nice too if instead of selecting a vertice, you select an edge and press CTRL+Left click somewhere else, it create automatically a face this way (as if you extruded the edge) the same as if you select a face and press CTRL+Left Click somewhere else.
There is one last thing I need to figure out to be completely converted to blender.
Maya has an Average Vertices tool. This smooths out the placement of any verts you have selected when using the tool.
I think the equivalent is very likely the “Smooth Vertex” function (in Edit Mode,there’s a Smooth Vertex button in the Toolshelf panel, to the left of the 3D view)
Smooth vertex ?
W / smooth vertex, then press F6 or look in the toolshelf to change number of times
Tool also available in the toolshelf and the Ctrl+V option and the Mesh / Vertex menu in edit mode
While i remember about it, there’s the Smooth modifier that may do the same thing as the Smooth Vertex function, but being a modifier it’s not destructive.