I didn’t know what that was – as a retired programmer ‘procedural language’ has meaning – but this is quite different. Indeed, whether it is the ‘Blender community’ at large, or maybe the CG industry, or just individual Blender(er?)s, many of the videos and tutorials use familiar terms in unfamiliar ways.
But I get the idea, rather than artistically sculpting things until “they look right”, you start with a primitive shape and apply mathematical modifiers to hone it to your target. Seems even less direct* than blender ‘normal’ way of working (if there is such a thing).
DSM/SpaceClaim are termed ‘Direct modellers’; which may or may not be a part of your lexicon.
Re: Grant Abbitt. Very pleasant manner and nice, economical presentation style devoid of too many ums and ahs, pointless hyperbole, or needless repetition. But … you knew there was one coming right … whenever I hear someone say “till it looks about right”, I stop and move on.
Essentially, the stuff I’m hoping to use Blender for are (potentially) real-world mechanical mechanisms, not artistic* endeavours. I need to produce accurate models that can be used to perform FEA mechanical analysis. The parts of Blender that hold particular attraction to me are:
(*just as well as I don’t have an artistic bone in my body!)
- Exquisite control of the mesh. (One of the biggest problems with FEA is waiting hours for it to mesh the model only to find out that it has a bunch of bad normals or other geometry problems.)
- XYZ Math Surface for the generation of complex components (Gears, springs coils, threads).
- Scriptability to accommodate changes to the above.
- The physics engine for first pass analysis of mechanism motion before exporting to expensive (time/money) FEA analysis.
- The ability to animate and record the motion analysis.
Photorealism, UV texturing et al. are of little concern. Fascinating, but unnecessary for my purposes. (One of the reasons I’ve previously been avoiding Blender (besides the old UI) is that I fear I might get all caught up in the photorealism production process.
Is it the right thing for my purpose? I’m not yet sure; I’m still at the point of working out how to drive the thing.
BTW. I went to sign up for an account for Fusion360, and their website crashed my machine. FireFox 71 under Linux and no warning at all. Black screen and powered off. (I’ll try again later tonight.)
One question (that should probably be asked as a new thread, but: Do you know if it is possible to switch the functions of RMB and MMB in 2.8x? Ie. Use RMB for orbitting and MMB for context menus.
If it is, it is very well hidden. I’ve spent an inordinate amount of time blundering around in the preferences.
Many thanks for your time, Buk.