Hello guys!
Does anyone know, how to create this texture procedural? thanks for your help!!!
This is probably quite a difficult task, especially because drawing random lines in a Blender shader is not straight-forward.
This pattern is composed of trapezoids and parallelograms; I have no idea how even to mathematically describe how to compose a random tiling with those two shapes:
In the particular pattern you are showing, it seems that the pattern for this hexagon was pre-defined, and then a hex-tiling composed of random rotations of this pattern was constructed.
So if I had to create such (or this) pattern in practice, I’d probably draw one of these hexagons as a .png file and use a hex-node setup (mine is probably the most inefficient way of defining one, but it works) to repeat this hex-tile with random rotations:
(I just took a screenshot from your photograph and cropped it)
random_hex_triangle_tiling.blend (231.9 KB)
Nnice! ( …have to type more; <10 char not allowed and only more n is no sentence!)
Hi, i don’t know if this will be of any help to you but what i can see is diagonal and horizontal lines with parts of the lines omitted.
Very nice Thanks! Can you send me the .blend file please?
Sorry, this is just drawing on top of your original.
You will have to figure out how to do it in blender.
I started to try to implement something similar, but didn’t get very far. Feel free to play around with the .blend file though…
random_triangle_lines.blend (153.0 KB)
Oh, and instead of using a png-file as in my earlier suggestion, you could try to build that single hex-tile procedurally from basic shapes (those trapezoids and parallelograms). Maybe this here helps:
The SDF texture patch might help with stuff like this