Create your own Blender with new modifers and faster rendering

Are you by the way planning to share your diff?
Would be great!


Hi @johannes.wilde , sorry I didn’t realize you were speaking to me.
I’m actually waiting on a diff from @bliblubli on the same subject.
I am brand new to coding of any kind and don’t know how to create a diff, my knowledge is very basic.
I only know how to do what @bliblubli teaches in his course, the rest is experimenting with ideas so I think it is best to wait for @bliblubli diff because he knows what he is doing.

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You do whatever you want with your work, but just as a precision for everyone to know it’s covered in the course: how to create diffs and submit patches is explained in chapter/video 4e.

Thanks for the reminder @bliblubli

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where I can find this cours pleas:smiley:

You can learn how to make your own Blender with faster Cycles, new modifiers, the branches you like, etc. on Gumroad or on the Blendermarket. If you prefer ready to use builds with fast rendering, you can get E-Cycles, which gives you on average like a second GPU for less than half the price of a GTX 1060.

I don’t have a lot of many
if you have anythink :roll_eyes:


if you want to see how the rendering can be made faster, you can have a look to Lukas Stockner github page and his scrambling distance patch and particularly this commit Then, how to build Blender for your platform is also documented here

I participate to the sales of Gumroad and Blendermarket most of the time. So you may get the course at a reduced rate then. If you are student, you can also get all 2019 updates of E-cycles 2.8x with 70% off, just PM me.

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bliblubli I’m otman, i want to create animation of fluid effect; and when I want to bake this animation, the baking don’t finish like I’want .
what is the problem ???

and I forget
thanks for the links

THIS is the project.
if you want to check out :water.blend (426.1 KB) :hugs:

Hi Otman,
maybe you wanted to post it in the flip fluid thread? Here it’s about building Blender and making your first steps to coding new features.

THANK YOU bliblubli

Hi bliblubli,
I want to make power ball in blender like in dragon ball movie
how can i make it ???

I would model it and give it an emission material. Using smoke simulation would look to realistic. Take some screeshot of your prefered power ball and try to make a material that matches the picture. But for such question, the support threads for modeling and materials are better suited. This thread is for modifying Blender to create a better fit for your workflow.

I triyed yesterday the idea of the smoke simulation but it thosnt work
if you have an other ideas pleas :face_with_hand_over_mouth:

Last time and after that, this thread focus on improving Blender:
It’s not Blender but you can take inspiration from it He does everything in post pro, no 3D, no modeling, only post pro effects. Maybe you should go that way?

thanks for the information
and I think the electricity or the light of power is the same :thinking::thinking:

this is my animation water in if you like it and tell me your opinianUploading: 0001-0116.avi…

and if you want to see more you this my channel in youtube ‘‘ani dé’’ :smile::smile::smile:
if you like it chare it