Hi,
In making my first set of clothing for Genesis, yea, I took on allot but it’s been an interesting learning process so far, I found that ZBrush did some strange things to the mesh when I made a concentric circle to help with morphs around the breast/pec areas.
I’ve since found that Blender seems more the path for creating these items since there are many more tools BUT in halving the mesh so I could work in mirror mode I found that trying to fix these weird areas is too much for my limited talents to fix. So I turned to a few folks on the DAZ forums that use Blender but their advice didn’t work for me as much as I wanted it too. Seems that selecting the messy verts that I wanted to correct in how they flowed and then doing CTRL T and then CTRL F to quad them didn’t work, in face it took the mesh back to what it was exactly before hand. So either the mesh is fine the way it is or there is another method I need to learn about.
In the screen grab you can see part of the concentric circle and the arrow type of layout that leads to the center. Then in a few areas you see some weird layout that to me seems odd or off. Is there a way for me to kill some of the verts to merge them to make some of these odd areas flow more nicely or is what your seeing fine the way it is??
I ask because if I import this to DAZ Studio, fit it to Genesis and then morph Genesis the mesh seems to look a little rough in the breast/pec areas. Like it puffs up and indents here and there. Don’t like that. I figure, without loosing the much needed concentric circle, there must be a way to fix all of this so the suit looks nice and smooth when Genesis is morphed to various shapes.
Thanks much!