OK, I am definitely asking the wrong question then. Because it really seems that you can use the built in textures. I just can’t figure out how to control them.
I created a displace modifier, and created a new texture.
Then I went to the texture tab, and there it is. I can control it. And it works.
But it doesn’t look how I want. So I wanted to mess around with adding different nodes together.
I can’t figure out how to show those nodes. I’m using blender 2.8, so the regular blender render isn’t an option. And I’m not sure what “workbench” is yet.
I might just be going about some of this wrong. Am I wrong in assuming if I create a texture, say in the modifier menu of an object named Cylinder.01, I should be able to use that exact same texture node in a material that happens to only be applied to Box.04? Just an example, but I wanted to be sure I was clear.
In keyshot, this is Not possible. Every node Only exists on one material. But in Maya, you can Pretty much plug anything into anything else, if you use the right conversion. It all exists at once in the outliner. So you can have the color.1 of a noise effect the height of some box object if you want. I was under the impression that blender worked like that as well. But I have a really difficult time searching for that kind of information. Pretty much the only things I’ve been able to learn, I’ve learned directly in tutorials. If I have a question, I’m pretty much hosed. I haven’t learned UV mapping yet, because everything I’ve found does the same things the same way every time. But I want to learn how to just fix a little something. I’m not starting from scratch. I just have a couple overlapping pieces to fix from a different software. That’s surprisingly difficult to find. Most everyone is just showing things like fire hydrants, and how to unwrap them (usually using automatic tools)
I’m trying to find more tutorial similar to the hard surface modeling tutorials recently put out by Aidy Burrows & Gleb Alexandrov
F’ing fantastic. Great pacing, and great information.
I just need the same thing for animation, particles, compositing, and maybe workflow on how best to reuse things like environments/materials. lol