I wasn’ t sure where I should start a topic about this here, but I have a question about creating a paper2D game in UE4 and I need opinion of some smarter and more experienced people so I could start making my game right from the beginning.
I wanted to create some Braid-like characters for my game, but I was wondering whether it can be done using Blender (rendering character animation as transparent pictures after I’ve finished the modelling and animation part of the 3D character).
I know it’s possible to create 3D characters in Blender and later on render the animations as transparent pictures (I’ve done some really messy test characters already, but I think I can’ t understand this until I’ve made a really detailed character). With my experience I only seem to be able to create model animations that look quite much like 3D. When you look the character of Braid (his name is Tim), it can be seen that he really doesn’ t look like a 3D character. He’s more than a 2D character, his left foot is much more ahead than his right foot. Could this be achieved in Blender?
Should I start modelling those characters in Blender or draw the animations of the characters frame by frame for example in Photoshop?
Thanks in advance!