Before i even started to model a fat character i did some experiments how i could be able to animate such an fat figure. In my first tries i noticed that using softbodys under skin is the way to go. But as soon i had the basic idea i did run into some trouble, because Shrinkwrap isn’t a big help. It just does not reach between the wrinkles and snaps to the sides. The skin also does not follow the softbodys. Any ideas how to wrap skin tightly around a softbody?
In short: Is it possible to “pin” two meshes together in a way that one mesh flows the vertices of the other?