Hello!
A project that I’m currently involved with, calls for a glowing halo to float above a person’s head as if on the end of a piece of metal wire. I have tracked the head. Ideally the halo would lag behind slightly and wobble in order to create the illlusion of momentum.
I first thought about using the action editor in dope sheet to copy the location and rotation of my tracked head and “pasting” it on the halo mesh. This is otherwise fine but it requires me to animate the lagging and wobbling by hand by the use of the graph editor and adding keyframes. This is time-consuming and produces mediocre results at best. I wonder if there is some way of using blender’s physics simulation features to automate this process?
Cheers!
