Hi folks, I have to create a (still image) gift box that looks like it’s made of tiled “cards”. I also need to create (I suppose) a rigged bow material that I can shape as need into a “knotted” bow. The overall design concept is bounced from an idea sparked by this iPod ad:
http://www.youtube.com/watch?v=w6AGHYYZq98&search=ipod%20ads
Fortunately I don’t have to animate this! :eek: Unfortunately I haven’t worked with blender in a long while and I’m really rusty, so I’m at a loss as to how to go about this. I’d like for it to look as realistic as possible, although it’s not a mandate. If anyone can suggest some good tutorials to review on modeling, rigging and lighting, I’d really appreciate it.
I’d like to ad a bit of “dimension” to each tile, more like to subtle warps you’d see when dealing a deck of playing cards, so each tile is a bit curved and tilted relative to the others, with some slight uneven spacing between them. Playing cards is more like the “look” I’d like to have. I have to map different product images to each “card”
Overall I don’t think this is overly complicated, except for possibly the bow. I figured once I get one “side” together, I can group it and copy it and remap the images and build the other sides.
Hopefully I can get a decent proof of concept on this before my boss snubs it for some other idea, I’d like get blender involved in my imaging production pipeline where I work (a small ad agency).
Thanks for any help with this.