Hey folks. Wasn’t sure if this was animation or modelling, but as I’m looking to use geonodes with this, I’m going to guess modelling.
Can anybody point me to a tutorial or give me advice for creating this effect with nodes? Basically looking for verts to detach and move at random, creating the effect where a model collapses into a polygon mash…!
Much appreciated!
Fantastic, @zeroskilz , that’s got me on the road! I’m having a little trouble with the results, as it always seems to crush the polygons towards a central point. I’m going to do some experimentation with the settings… but feel free to hint at what I’ve got wrong with this! =D
EDIT: Ah, a key issue was that I hadn’t applied scale (everybody groans)… but I’m still only getting the verts expanding to a maximum distance from the origin. Will keep experimenting…
Try playing with different modes on the Mix node… e.g. Try “Add” - see what happens.
OH man, that’s very good. =D Some real crazy shapes with some of those modes, thank you very much. I didn’t even think to change how it was mixing the values, which seems bloody obvious now. I don’t suppose you know if it’s possible to save the Geonodes output to a shapekey, as one can with other modifiers?
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Thanks!