I would like to create a hard face around a Subdivision Surface Modifyer without deleting the face.
Untortunately it creates Distortions at the outside edge.
Is there a chance to delete these distortions while still create a Face with rather hard edges?
Thanks for replying. The File is attached.
I could solve the problem by applying the full Crease value of 1 and not an intermediate setting (which caused the distortions) and afterwards applied Bevel Modifier with Weight around the desired Edges.
Unfortunately the Bevel Modifyer seems to create a slightly brighter shade on the Material around the area it was applied to, which becomes obvious by switching it on or off in the viewport. So, if someone has a more elegant solution I’m all ears but that will do it for now.
That’s an idea.
Only problem seems to be, that every loop cut I insert, also slightly alters the rest of the model as I only want the hard edges at the front face, visible in your picture but not at the rest of the model.
Is there an option just to cut one single face for creating your topology without effecting the rest of the model?