Ok, im looking to create a wall very similar to this:
Im looking for a high realism render in cycles. but would like to use a workflow that would work for animation.
my current ideas are:
1: Create a simple mesh and use normal mapping and displacement maps to create this effect.
2: sculpt a high poly Rock wall, for still image. with a lower poly retopo + normal maps from the high poly for animation.
3: Masonry Addon. - I feel texturing this would need to be procedural? cant imagine unwrapping each rock.
Some texturing questions:
1: How would you go about creating as seamless, solid wall texture between two objects like this? without sculpting/building the wall?