I had an object for which I created an array, when I’d finished editing it I applied the array modifier. This left me with 10 objects, but all part of the same mesh. So I separated each including the first, so now I have 10 separate meshes.
But I have a strange thing happening when I’m trying to move them and setting key frames.
The first element behaves correctly, but if I move and set a key for the 2nd, 3rd, 4th etc, key frames are created for all the elements 2 to 10.
Is there something wrong with my logic? And how can I get around it?
I need the items separate as I need to revolve them all around their own center, but I’d sooner not have to create and place them all individually.