I had an idea to make some pumpkins, given the time of yeah… Im going to be ‘carving out’ the shape of logos from a game I play (Eve Online, not that is relevant.)
Now, I’ve just been running some tests on materials and modelling before I start and I came up with this…
Basically made a plane, then used the image (which is just white and black) with a displacement modifer, with an insane amount of subsurf… then manually cut off the bottom faces…
Now the result I quite like, from a distance it actually looks pretty good… however, using this method, once I make a full scene, with several pumpkins… im gonna be looking at an INSANE amount of vertices which I’d like to avoid if there is a better method.
I concidered using a boolean, but dont have much experience with it and also figured I could run in to similar problems.
Any suggestions, beyond actually modelling them manually (which I may have to resort to anyway) would be greatly welcomed.
Thanks in advance.