I’m creating a human model.
I’m into no hurry with it, and once in a while i improve it a bit more.
But that is also a bit worrisome to me.
Because now it goes like this, at first i created a base model… realy basic.
I even rigified it, it was a ‘working’ model, but pretty raw shaped.
Then based on it I made a better model, an all quads retopo.
But hands fingers, ears feet etc still those parts i can improve.
On the other hand, for example the eyes; i 've textured, but the face as a whole is not yet textured.
Neither is the torso skin, but some futures now use a different cycles skin, as for nails and lips.
Now i find myself flipping in between ‘model workflow tasks’.
Because i’m still changing the mesh now i wonder what are safe things to do; when the mesh isnt yet finished.
Like can i texture parts, while i am still also changing the human mesh ?
Will changing the mesh, kill the regify bone structure ?. (so then should i do bones as the very last thing)
Or when doing facial morph’s would they inflict with the bones or not ?.
I’d like to now in which order people do this, and if its ok for example to work with textures earlies even if the mesh isnt ready, because a texture also adds to the model shape…i find it it a bit hard to find the right balance as to where to stop or where to go on.
I’m asking for a bit of practical advice here.
Maybe you have re-fine-turned a model too, and got into this similar problem.