The From Max input from the Map Range node controlls where the effect will start, going from -1.0 (backfacing) to 1.0 (front facing).
The To Min input controlls how “stiff” the effect is/how fast it will move to the correct position, going from 0.0 (very flexible) to 1.0 (non deformable).
The Blur Attribute node smoothes out the transition - just play with the Iterations input.