I’m working on a Project where a spaceship is getting very close to the Sun. It’s a photorealistic animation, part of my diploma film on the filmschool in Lodz, Poland.
I’m asking because I’m now at a total loss on how to do it, having tried my best to solve it on my own. Perhaps some geniuses here can chip in?
Describing the effect:
It’s sort as if someone getting bombarded with luminous particles, the particles having a slightly wavy nature, and they deflect in a magnetic fashion around the ship/character. Think something like the northern lights. Charged particles getting excited and illuminates close to charged object. Another way to describe it: Ghostly lightbeams waving and bending around a person/ship.
Similar to the above image, just that the light source are the particles themselves. And they slightly bend around the ship.
I have played with physics and particles, but they don’t seem to get there all the way. Mainly because of the amount of particles require to achieve a smooth lighting effect. Here is as close as I’ve gotten.
This is a beam of particles hitting an invisible cube, that has a force field applied to its geometry. Theres about 1 million of them, the cache weighing 4gb. The particles are small cubes with a glossy shader on them, getting hit by a sun lamp.
Anyone? Achieving a smooth simulated stream? Perhaps a kind of volume shader mixed in with some particles?
Thanks for any help or advice! Cheers!