Just for starters I downloaded Blender a couple of weeks ago. I have been watching tutorials and reading tutorials. Some of them jump very quickly through processes and sometimes not explaining what they have clicked or done.
My question is I want to cut a window in to a wall. this should be simple, but when ever I try to connect a circle and and a square, it seems like seems like if I do that the “face” of the new shape on the plane is not selectable to cut out. Instead the face of the whole plane is selected defeating my intention. So there it is I’m not sure if my question makes sense. Here is a link to tutorial on how to make a castle and once I reached the create a door it lost to me. http://www.blender.org/education-help/tutorials/tutorial-folder/building-a-castle/
I have a MacBook Pro and it has been difficult to learn. I do not have a numpad on the side and number strip has been problem too. I very new at this so I’m trying to find sources for answers because pioneering answers has proven to be daunting. My F keys have dual purposes and getting them to respond to the Blender commands rather than Mac’s interface responses has been difficult too.
I’m going to have to Learn more about this system.
O.k. maybe I get to contribute something here.I have learned for the MacBookPro that going to System Preferences -> Keyboard & Mouse -> “Use the F1-F12 keys to control Software Features” will lock the keyboard to F functions.
Here’s where I am at. I used the Cursor-> Selection to form the door and then extruded the edges to create the wall around it. Copied the door to form the window and extruded the wall and all to form the current.
Why can’t I fill the area between the doorway and the wall?
And just like Richard showed you. But you can do that before you extrude it so the faces are already there.
In the F9 buttons window you’ll find a button “Subdivide” in the Mesh Tools panel.
You can select edges and subdivide them. Then also selecting two opposing edges allows you to make a polygon by hitting f. If it has 4 verts it will make a face without another prompt.
Here is a little cleaner version of that wall. Just for future reference. It has no triangles. Not that big of a deal at this stage but something to start thinking about as you improve your modeling skills and begin thinking in terms of Quads. It will especially help you for Subsurf Modeling.
What I did was make use of subdivide so that I had enough edges to connect quads to the circle. I made each poly one at a time. A little slower but cleaner.
On the sides, I subdivided once then subdivided the upper portion by selecting only that edge.
I first created a circle and deleted the bottom half, then extruded the sides down to form the posts of the doorway, then extruded from the baseboard out to form the wall and back around to the other side. I copied the doorway to form the window and I did get the face to form this time. Yours is much cleaner, as you said, you also mentioned some other things such as the triangles and quads. I’m glad I got this to work, but I need to learn more.
Is that the correct way to form something like that? I figured I would start with buildings that do not really require bones and build my way up. I tried subdividing like you suggested, but the edges from the arch always went to the corners. Why is that?