I’ve been using the default textures in the Blender API to generate some heightmaps for displacement in my models: http://www.blender.org/api/blender_python_api_2_69_release/bpy.types.Texture.html#bpy.types.Texture
However, i’m feeling the need to write some custom algorithms. I have implemented some basic simplex noise with my custom modifications, but i have no idea how to transform that into a Texture object in Blender. Is that possible? Can you send a byte array or something and create a texture object? Or do i have to save to the filesystem and then load it as a bitmap texture?