Duplicate your original object with “alt + D” or select the object, which should use the mesh of your original object and do the following:
Explanation:
You use via this dropdownbox the mesh of your original.
The original object has eg. the name “Cube” with the mesh “Tree_Original” and your second object “Cube.001” uses the same mesh “Tree_Original” (like shown in the picture).
Thanks guys, but I think I wasn’t clear enough. Sorry. I was talking about generating a forest at game startup with KX_Scene.addObject(). The duplicates added to the scene share the same Mesh. A while ago I learned that there’s no way to actually duplicate Meshes in the Game Engine. But I wonder if there is a work around. The main idea is to generate objects with different shapes with a script, instead of modeling dozens of different trees. Actually I only need this for the trunk and branches
Hello, I found another solution to my problem. I never realized that you can actually modify the mesh of each duplicate with bones. All armature is deleted after generating so there is no excess data. This is what I got so far.