Creating Elizabeth Bennet - The End - Part 3

Hair and Final Styling

For Elizabeth’s hair, I wanted a restrained Regency silhouette rather than an overly elaborate style. I selected an upswept arrangement that keeps her face clearly visible while supporting the period silhouette.

I refined the color toward a deep warm brunette, with subtle chestnut variation under stronger light. This helped create better separation between the hair, skin, and warm neutral costume while remaining consistent with the visual inspiration for the character.

Final Refinement

The final stage of the project focuses on posing, facial expressions, garment cleanup, lighting, and presentation. I want the finished character to communicate Elizabeth’s intelligence, wit, confidence, and warmth through relatively restrained poses and expressions rather than exaggerated character acting.

Tools: Character Creator 5, Headshot 3, SkinGen, Marvelous Designer

More final renders and development images will be added as the project is completed.

Part 1

Part 2

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A post was merged into an existing topic: [WIP] 2026 Reallusion 3D Character Contest - Elizabeth Bennet - Part 1