Creating Explosions // Bomb'ombz

Currently in the process of designing a puzzle game with blocks and bombs. I’ve designed a simple mario-esque looking bomb with a flint as a seperate object.

Features:
-Flint to appear as lit
also shorten
-Bomb should explode
effects nearby objects

I’m fairly new to blender and was wondering how to implement these features.

1 - A shape key, perhaps, for this? I’m not quite sure.
2 - You can use a near sensor on each enemy to check to see if they’re in an explosion - it’s better to use Python with a single near sensor on the explosion to find the enemies and hurt them.

also, add in an animation to tell who is being effected by the explosion, that will come in handy when determining the effects of the bomb

I was thinking of using an invisible object that expands in size. If they are within the radius of this expanding object, depending on the distance from the source a combined effect of force and dmg will be implemented.

Does anyone have any experience with using “Force Fields” with blender…

oh and btw… been checking out your blog SolarLune… muchos respect0s!! ^___^

I was wondering about using an emitter to make it seem like the fuze was burning down, got any ideas?

use an animation of a fuse, on a HALO plane.