Creating Faces from Blender Tracking Markers

Hi. I know I may have asked this before and was able to solve how to get points from imported 3D tracking markers from After Effects, however the issue now is when I create geometry from using Blenders Tracking data, it looks awful and spikey.
All I want to do is skin the points to use the gemotry as collision.
All the methods I have tried did create a decent base (Not shown here) but the geometry was created around the point which offset the distance making it look off in playback.

Again thanks for any assistance.

It’s not something blender can do by default,
maybe some addons or geometry node setup can do it, you have to look for delaunay triangulation from point cloud / vertice …

However some other software could do that like I’m pretty sure meshlab can do it, but I see how it could be a pain to jump through different app for just a single operation.

Thanks for that. In some situations I would probably need a third party software to do this. Much appreciate the quick response.

In fact I made a mistake, it’s poisson surface reconstruction that you need to look for and not delaunay triangulation…

https://blender.stackexchange.com/questions/48735/creating-a-smooth-surface-from-huge-number-of-vertices

A few google search later I ended up here : A Script to Skin a Point Cloud (for Blender 2.6x or Later) - #119 by kana

Looks like there is a script working for blender 3.3 at least…

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