Creating fake interiors and exteriors with the black magic shader nodes


today I found this nice technique to build fake but interesting interiors for buildings and windows. As soon as I’ve watched this tutorial,I’ve thought if I can modify the graph for creating fake cubes instead of fakes interiors. If this was possibile,whole cityscapes could be built,created with fakes interiors and exteriors. I’ve talked with the author and he says that the graph can be modified,but he has no time to do it. Since this modification is crucial for my project,I would ask here if someone can do it for me and for everyone that needs it. Let me know,thanks.