Simply said, I have these objects here and I was hoping to find a way to use textures to apply geometric changes to the walls of this object that are facing outwards. Limited strictly to these surfaces/walls.
Examples would be a simple brick wall texture, to engrave the lines or define the bricks.
Though I dont want to necessarily alter the base mesh too much as I want to keep it editable, i.e. a non-destructive workflow approach would be good as I am doing this change retroactively, and might want to change what texture to use as a basis for the patern.
(to be clear I dont want to simply slap a texture with a normal map on it, I want to deform geometry)
What would be some good approaches for this?
Simply adding sub-div (simple) + displacement?
Or maybe using mesh deform to target a face that already has a displacement texture?
Any suggestions are welcome!



