Creating Globe w/ Continents as Separate Meshes

Hello! I am new to blender and modeling in general. I am trying to create a globe where the continents are separate meshes from the sphere. I tried following this tutorial:https://www.youtube.com/watch?v=Jxx-vQ425wc. The problem with it (at least I think) is that they use a shrinkwrap modifier to wrap the continents around the sphere, which makes some of the continents disproportionate and compressed as shown in the image below:


Are there any fixes to this, or even other tutorials that could help me achieve my goal? Anything is helpful, thanks. :slight_smile:

The issue in the tutorial you sent is that the author tries to shrinkwrap a cylinder onto a sphere, causing inaccurate representation of earth, when in fact you actually don’t need a shrinkwrap modifier to conform the plane to a sphere.

you can turn a plane into a sphere using only two simple deform modifiers, as shown in the video below:

I went ahead and created an example .blend file of earth for you to review using the method above:
earth.rar (3.8 MB)

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Thank you so much! Just one question, how did you use the surface deform modifier to wrap the continents around the Earth? I tried replicating what you did but the continents didn’t even move at all.

weird, it’s pretty straightforward. here is what I did:



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