EDIT: Heres a video showing the nodes from this thread in action.
I’m working on making procedural grunge textures to help speed up future projects. These are what I have so far.
EDIT: Heres a video showing the nodes from this thread in action.
I’m working on making procedural grunge textures to help speed up future projects. These are what I have so far.
Awesome stuff.
Really Nice. I suppose it’s cycle. Because of evee limitations on certain specific inputs like bevel …
It’s eevee to because I baked the curvature map and ao map. My plan is to use it on models that have baked textures from a high poly so things like pointiness not working in eevee shouldn’t really effect this.
Really cool! Do you mind sharing them?
I’ll probably put them I’m up somewhere when I’m done. I also shot some images textures today and processed them to be tileable.
I started diving a little deeper and made effect nodes which reads the previous pbr textures and adds effects on top of them. Here’s an example:
Starting with base material
So far I’ve got 11 grunges, 6 scratches, 2 smudges, and 5 dot texture effects which use the previous system.
Fantastic work man.
Hey Daffy, good job!
Looking forward to see more of your materials…
That’s awesome!! Love it.
I’ve got 35 effects now. I’ll have to go shoot some more image textures today before I can continue though. For now I’ll work on some more procedurals.
Its useful to quickly change the input of an edge wear mask to see what kind of different result are possible.
I put the textures in this thread to good use today. Really helped to speed up the texturing process within blender. I created this Glock using the nodes in this thread.