I am modifying a game character that got eyelashes using transparent texture, bad looking hair and just a texture for the brows.
i’d like to change them with particles system to make it more realistic, i never did that before and i’m kinda lost.
I’ve checked a few videos and one of them was interesting and i’d like to know if it’s a good way to do it or not.
it’s a vidéo from lance phan, he duplicate the part of the model that he wants to put the hair,lashes… he said that he put them in a separated part so he is able to comb them without lag when the mesh is subdivised. (first question that come to my mind is, why do he has to subdivise the mesh for combing ?)
but how does he hide the mesh after to show only the hair in the render ? with a transparent material?
and i’d like to know if this way of doing it is fine even if i want to pose the character after ? does it work for animating too ? i guess since they are on different mesh i’ll need to parents them to the character ? the lashes/brows will stay in place for sure ?
or can i simply put directly them on the character just using vertex group.
thank you very much for your help ! particles are a bit confusing at the beginning